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Game guides

Cities: Skylines

Cities: Skylines: mods vs assets explained

A plain guide to the difference between Cities: Skylines mods and assets, and how to subscribe to them and switch mods on safely in Content Manager.

Stardew Valley

Stardew Valley: installing mods with SMAPI

A plain guide to installing SMAPI, placing mods in the correct Mods folder, and launching Stardew Valley safely with backups in place.

Farming Simulator 25

FS25 Multiplayer With Mods: Hosting Guide

The host's mods download to everyone who joins, DLC does not, and some scripts cannot run in multiplayer. Six rules for hosting, what to check when a friend cannot join, and when a dedicated server is worth it.

Euro Truck Simulator 2 and ATS

ETS2 and ATS Steam Workshop Mods Guide

Workshop items land in the same Mod Manager as manual mods. Where Steam keeps them, why updates arrive unasked, what a removed item does to a profile, the duplicate-copy trap, betas, Convoy and clean unsubscribing.

BeamNG.drive

BeamNG Wheel and Controller Setup After 0.40

New wheel bindings, rebalanced gamepad pedals and the PS5 wheel list in 0.40, the wheel fixes in 0.40.2, then rotation, force feedback, smoothing, pedals, gamepads, direct-drive safety and shifters.

BeamNG.drive

BeamNG Photo Mode: How to Take Better Screenshots

Field of view, camera height, depth of field, exposure and supersampling; golden-hour light; the five shots every mod page needs; and why your own screenshots beat borrowed photos.

BeamNG.drive

BeamNG Drag Racing Guide: Dyno, Gearing, Launch

Measure before you change, put the power where the gears need it, win the first sixty feet, respect class weights, and read RT, ET and trap speed. A build-test-repeat routine that works.

BeamNG.drive

BeamNG Drift Setup Guide: Diff, Steering, Tyres

Turn almost any rear-drive car into a drift car with the parts and tuning menus alone: the differential first, then steering angle, tyres and pressures, alignment, gearing and electronics, and how to drive it.