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Guides for

Mod basics

The guides that apply to every game: what to check before you download, how to verify a file with SHA-256, how to resume a big download, which archive formats each game reads, why mods break after updates, which mods run code on your PC, what lite and standalone versions are, how much hardware heavy mods need, and how to spot fake mod sites. Start here if you are new to mods.

GTA V

Are Mods Safe? Scripts, ASI and DLL Explained

Textures cannot hurt you, Lua runs inside the game's sandbox, a DLL can do anything. How to read a scan result by category, the red flags that apply everywhere, and what a host can and cannot check.

Mod basics

How to Report a Broken Mod So It Gets Fixed

Rule out the download and the game version first, then send the version, the file, the steps, the expected result and ten log lines. Which problems go to the author and which go through the Report link here.

Mod basics

Why Mods Break After Game Updates

Material systems, map reworks, removed functions, version checks and fixed bugs: the five ways an update breaks a mod, across BeamNG, the SCS truck games and Farming Simulator, and a patch-day routine.

Mod basics

Why Are Game Mod Files So Big?

Mod archives run to gigabytes because of 4K texture sets, meshes that ship several times over and audio sampled across the rev range. Zip cannot shrink any of it. Here is what that means when you download one.