Destiny 2: Bungie Details Unvaulting Plans and Timeline in New Community Update

Bungie posted a new Community Update on Steam on 29 October 2026, the first entry in a blog series the studio says will run on an irregular schedule rather than weekly. The post is built around a Q&A with Josh Deane, Head of Product, focused on Destiny 2’s unvaulting plans and where the studio stands after the end of service announcement tied to Monument of Triumph.
A looser way to talk to players
Bungie says this Bungie Community Update won’t replace anything like a weekly TWID or TWAB. Instead it’s meant as a flexible space to cover Destiny, Marathon, or general studio news whenever there’s something substantial to share. The studio also mentioned it’s looking into other formats such as podcasts, livestreams, and AMAs, though it noted some of that infrastructure needs rebuilding before it can return.
What unvaulting actually brings back
The first pass of unvaulting, open to all players, focuses on restoring campaign content that was pulled from the game. That means the Red War, Forsaken, Curse of Osiris, and Warmind campaigns, along with their strikes and raids, including raid lairs. Menagerie is also part of this first wave, returning with reprised rewards.
Beyond that, Bungie listed a set of stretch goals it’s still investigating rather than promising: free roam destinations such as public events, lost sectors, and Escalation Protocol; seasonal activities spanning Sundial, Season 9, through The Coil, Season 23; raid and raid lair weapon updates; and PvP maps.
Some things currently have no planned path back, for technical or strategic reasons. That list includes the updated New Light experience, seasonal story missions, the Gambit map Kell’s Grave, and seasonal hubs like the Eliksni Quarter.
Timeline so far
Bungie gave a rough production timeline. Scoping work got its initial greenlight in June 2026, and the plan was validated in September 2026 before the studio announced it publicly. The project is currently in a pre-production, proof-of-work stage expected to run through roughly January or February 2027. After that, Bungie estimates about 12 months of full production to finish porting the legacy content back into the game.
Bungie also outlined three broader anchors for Destiny’s future beyond unvaulting: a Destiny 2 “Celebration” with more community-facing updates, a “Legacy” effort meant to make the series available wherever players currently play, with more detail promised for early 2027, and a third, still unnamed project referenced only through the line “We’re back”. Deane was direct about pacing: “We get there when we get there.”
What this means for players right now
Nothing changes in Destiny 2 today. This update is a status report, not a patch note. The near term takeaway is that returning campaigns, strikes, raids, and Menagerie are the confirmed target for the first unvaulting pass, while destinations, seasonal content, weapon updates, and PvP maps remain open questions Bungie is still weighing.
If you’re waiting on legacy raids, seasonal hubs, or New Light changes, don’t expect those in this first round, since Bungie flagged them as either stretch goals or currently without a path back. The practical move for now is to treat January or February 2027 as the next checkpoint for firmer details, since that’s when Bungie expects to move from pre-production into full production.
Based on the developer's announcement on Steam, 29 October 2026.



